Play2Live - The World's First Decentralized Streaming Platform for Gamers and eSports Fans

Oct 18, 2017 at 20:03 // PR
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Take a look at websites like Twitch or Youtube, and you will see it: Gamers are everywhere. Occupying a 105 billion dollar market share, and more than 2.2 billion people who play video games worldwide, video games have become so popular, that they have surpassed film to become the world’s number one way to be entertained. Viewership for cybersports is surpassing that of many traditional sports.

The way people seek entertainment has changed forever, while, as we all know, the blockchain is changing the way people spend money. The economy is becoming decentralized, and payments are becoming more secure and transparent. The new, blockchain-based and decentralized, video game and eSport streaming platform, Play2Live, is the first game streaming platform which brings eSports together with the cutting-edge of blockchain technology.

Utilizing some of the remarkable innovations of blockchain tech, the team at Play2Live has developed an ecosystem where each participant, including the viewer, will become a full-fledged member of the system. Participants will be able to interact on a peer-to-peer basis with one another, and to earn money from every aspect of the work platform.

The following is a brief overview of the project:

eSports - The future of entertainment

Gamers love playing games, but they might like watching them even more. The eSports industry has already seen the rise of a number of gaming celebrities and millionaires, and viewership is already much higher for video game tournaments than for many traditional sports.

Unfortunately, eSport streaming sites, like the ones listed above, have one major fault: They lack an effective platform for interaction between streamers and viewers. Fans are dying to be able to get in touch with their favorite streamers, and take part in the game on a deeper level, but at the moment this is impossible.

Play2Live

That is, until now. A group of experts, with years of experience in cybersports, game publishing, and developing high level online gaming services, has come together to find a solution. They have conceptualized the Play2Live (P2L) platform - the first decentralized streaming platform for gamers and eSports fans.

By integrating the blockchain into video game streaming, P2L is making interaction between gamers and fans easy, and making gaming even more fun and entertaining for everybody. On the business side, P2L is monetizing game streaming and creating an entire infrastructure for fans to spend money in order to interact with their favorite streamers. Due to the use of the blockchain, P2L managed to increase the number of revenue sources on the platform from 5 sources at traditional centralized solutions to 15. Try to think of another blockchain project that allows users to earn money in so many ways!

This will radically and forever change the industry. At the same time, P2L is likely to have a great impact on eSports and gaming, giving new opportunities for the so called Let's play streamers that just stream games, and for organizers of eSports tournaments. Play2Live gives you, and other users all of the world interaction at a whole new level. It is truly a level up in gaming.

Platform Structure

The key advantage of the Play2Live system is that we are a complete ecosystem and not a service solving only one or a few highly specialized tasks. P2L is an independent generator of gaming and eSports content and a potential partner for other eEports platforms. This means we can continually integrate new products and partners into the service who will be able to interact with the platform’s audience through the “Level Up Chain” blockchain.

A new level of interaction

At its base, P2L is an e-marketplace, operating using a blockchain-based token - the Level Up Coin (LUC), and a streaming platform, enabling access to share video streams.

The marketplace enables the ultimate in interaction between streamers and their audience. Streamers can use the platform to build and maintain a fanbase, and make money doing it and making streams - right from the start. Viewers can spend LUC to interact with streamers, and earn it by voting for the streams that they like. The more positive votes, the more LUC earned.

This is a revolution for fans. It will be possible to make specific requests, or choose from streamers’ custom-made options. For example, if fans want to see a streamer switch from “difficult” to “hard” mode on a game, they could give the streamer LUC in exchange for doing so. They could tell a streamer to “level up” with LUC, if they so please. Fans can also get together and form a crowdfund to pay for the content that they want to see.

There are lots of the other ways for streamers to earn LUC, such as by selling advertisements or taking donations. Viewers Eventually, the platform will support the placement of bets by viewers of eSport tournaments.

Blockchain integration

All the innovative features of P2L are made possible by the blockchain, a decentralized technology that renders transactions secure, transparent, and convenient.

P2L uses the custom-built Level Up Chain blockchain. Since it was built using Graphene technology, these transactions will go at light-speed -50,000 TPS - hundreds of times faster than Bitcoin and Ethereum transactions.

P2L is able to keep fees low and services functioning at a high level because of its blockchain integration. The Level Up Coin is set to one day become the top currency in the gaming industry.

The upcoming crowdsale

The Pre-sale for the LUC token will start on November 20th, and go until November 26th. The token sale will begin December 4th and end December 10th.

Your chance to get in early on the project starts soon! For more information visit www.play2live.io, or follow us on various bitcoin-oriented media sources.

This press release is for informational purposes only and should not be viewed as an endorsement by CoinIdol. We take no responsibility and give no guarantees, warranties or representations, implied or otherwise, for the content or accuracy.  Readers should do their own research before investing funds in any company.